Is Joyce’s mother Dorothy’s sister
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Theories on Life is Strange
as some of u may already know, the original LiS team announced a new video game! so i decided to dive into the trailer, and here are some theories i came up with :) enjoy!
Just Updated
A lot of people have the theories that the storm was caused by Max, Chloe, or Rachel, but I believe that the storm symbolizes Mark Jefferson (or may have even been caused by him.)
First of all... it's pretty obvious symbolism. He's literally dark and twisted (like a tornado). Plus, there are many things in the game that imply truly evil actions in Arcadia Bay is what really caused the storm:
When Max is in Jefferson's car, she turns on the radio and hears this: "I told you. I, Truss Limpbow, have been warning you people for years that our culture of sin and entitlement would lead to God striking us down!"
Innocent animals dying
Graffiti on the diner bathroom: "The 7th sign: The sea and sky will turn black, and living things will die because of it." this is part of a Native American prophecy outlining the apocalypse that is caused by humanity's actions.
His actions either directly or indirectly cause almost all negative events in the story (Rachel's death, Kate's death or attempted suicide, Victoria's death if Max warned her and she believed her, Nathan's death, Max needing to rewind so often that she changes the course of fate, Chloe needing to be saved on multiple occasions, Chloe's death if you choose the sacrifice Chloe ending).
I'm not the best at explaining this but I'm certain someone out there can see where I'm coming from.
I thought about it over and over again; and what if Charlotte doesn’t just hate Ethan (mainly), Alex, Gabe and Ryan, but also she is jealous that Alex (and Step if they’re dating) are more mother material than Ethan’s biological one 🤔
Char already admitted she was a bad mother to Alex 🤷♀️
So max lived in seattle for 5 years (probably has family there because they never returned to arcadia except for college) and has powers so did Daniel dias who grew up in seattle Rachel displays some powers too right does she ever mention seattle? Or is it possible they are actually related there's a message from max's mum in episode 1 that makes it sound like max could have been adopted and I haven't finished before the storm yet but we know Rachel's dad has had at least 1 affair so my question is is it possible that Rachel and max were unidentical twins given up for adoption by a younger Karen? And therefore the 3 games have a firm link on the supernatural occurrences who knows maybe Sean too has a power but it just doesn't work like Daniels does? Its not like we have seen any powers repeating yet
In BtS, Ep. 3, Chloe can read a letter from Sean Prescott to the hospital administrator stating that he will cover the expenses for Drew's or Mikey's hospital stay that resulted from the encounter with Damon Merrick the day before. Since Sean is not known to do anything that doesn't have a self-serving motive, a lot of players are confused to see him doing something that is seemingly so altruistic. After thinking it over though, I believe that I have a plausibly selfish reason why Sean decided to cover the Norths' medical expenses.
We know that Sean had recently bought the Arcadia Bay Shipyard and had completely liquidated it, closing down operations and firing all of its employees, among them, Anthony North. At this time, Sean was in the beginning stages of his master plan to remake Arcadia Bay into his private fiefdom. Closing the shipyard was part of this plan and he would follow this up with building the luxury housing development, Pan Estates. Apparently his long term goal was to gentrify Arcadia Bay and turn it into a tourism and vacation rental playground for wealthy people that he would own. To achieve this goal he needed to buy out all other industries that provided alternative employment, hence closing the shipyard. There were, of course, many citizen groups who saw what he was trying to do and were opposing his efforts and since in 2010 his plan was still in its early stages, Sean was trying to keep as much of his machinations quiet and avoid as much bad press as he could. This could not, of course, be avoided when he closed the yard which up until then had probably employed a large percentage of the town's residents.
The incident in the dorm also occurred at a time when Sean had become Blackwell's primary source of funding and following the shipyard closure, he probably didn't want another institution he was associated with to receive negative public attention, especially when this incident involved the Norths, who were linked to both the shipyard closure and Blackwell.
Along with losing his income and pension, Anthony North also lost his employer-provided medical benefits and would be unable to pay for his son's hospital stay. My theory is that Sean offered to pay the bill to avoid making the Norths into the human faces of the consequences of the shipyard closure and to keep attention away from anything that might cause the press to investigate Blackwell. He certainly wouldn't want Anthony being contacted by the press and telling them about how his son's injury happened at the school Sean was financing, that he couldn't pay for his son's care and that he himself was now living in a homeless shelter because Sean closed the shipyard. Sean was already facing public backlash over the closure even without this kind of tragic personal narrative added to an already unpopular policy. He probably contacted Anthony privately and made the offer to pay the bill conditional on the Norths not talking to the press about the incident and apparently it worked, since it doesn't seem that the public learned anything about what caused Drew's or Mikey's injury.
One thing I haven't really seen in fan theory discussions so far is the real role of the Prescotts in the unfolding events. Maybe it's just me but I can't help but to notice things like "_Pan_ Estates" in "_Arcadia_ Bay", the in-game references about the Prescotts' "destiny" or "great calling" (I don't remember anymore exactly how it was phrased in the game but it was definitely there in Sean Prescott's letters and messages to Nathan), which to me very clearly looks like some serious dabbling in occult matters.
So my theory in this regard is that perhaps it was the Prescotts who started everything. Maybe they worship The Great God Pan; maybe they did some rituals, sacrifices, whatever to gain ever more power. Maybe something went wrong along the way or maybe it was just an unintended side effect, but maybe that's where Max's power came from - and also why it disturbed reality so much.
(It's a shame that I only discovered this discussion board now; I had much more relevant thoughts about this a few years ago, when I first played the game and when I first noticed these references but I believe I still managed to summarize the gist of it.)
A few days ago, I was falling asleep when I noticed something fun. We all know that Rachel is ambidextrous, and bisexual. Then, it's commonly accepted that Chloe is a lesbian. And... she's left handed. Concerning the characters that we are pretty sure about their heterosexuality (like Warren, Victoria or Jefferson), they appear to be right-handed. End of "Chrysalis" :
-Warren holds his computer mouse with his right hand
-Jefferson is writing with his right hand
-Victoria rips Rachel's missing poster with her right hand
Now concerning Max, she appears to be right-handed too. After kissing Chloe, she eats pancakes in the dining room. And she holds her fork and her knife like a left-handed person ! As if she was ambidextrous, so as if she was bisexual... but we're not sure about the fact that she's ambidextrous, because it's the only time she acts like she was left-handed. Like we're not sure about her sexual preferences, because YOU barely decide about it (depending on whether or not you kiss Chloe/Warren)
It would be fun to know if Steph was left-handed.
I just found this by myself, I don't know if I'm the only one who noticed it, but I wanted to share it with you :D
(it may be incomplete but I found this interesting).
For those who chose to keep chloe and sacrifice arcadia bay , what do y’all think would’ve happened after chloe and max left ? where’d they go ? did chloe get over the deaths of rachel and william ? did chloe and max get together , or did they go seperate ways and fall in love with different people ? what kind of jobs did they get , if they got any ? very curious as to what y’all think .
There is no high moral + flee ending for Sean…there may not have been a moral ending for Sean at all!
I posit to you that the game’s greatest deception is that Sean is a moral person capable of true morality (or moral change).
The "Moral" Endings:
The more I think about the "parting ways" ending, Sean must have known he was ordering his brother to commit murder to get them/him over the border. So, choosing to flee, means Sean surrenders (has already surrendered) his soul and is OK with murder. Daniel should have stopped Sean right then and there, perhaps jumping out of the car was a moral compromise with the demon that is his brother.
It is possible Sean’s motives are also corrupted in the “redemption” ending, he may have had no qualms with murder and chose to surrender simply to assure the safety of his brother. His loyalty to Daniel is the only constant in the game--it’s merely gilded with righteousness!
Regardless of the player’s decisions throughout the game, Sean may just be amoral by nature, why else would he run from the police and hide the truth from his brother in Ep1. It could be he had no regard for human life at all, other than his brother’s.
I grew so attached to him…why, how, I don’t know. I truly believed he was (could be) a good person.
I didn’t even realize the hypocrisy of his words to his brother in the car. “Whatever happens, promise me you will always do the right thing” this is what he said just prior to ordering his brother to commit mass murder ("parting ways" ending).
Was this an admission of guilt on Sean’s part? A moral litmus test for Daniel?
Was Daniel the only one capable of change/redemption the whole time?
To think Sean felt this way since Ep1--did not occur to me until now.
He never confronts Daniel directly with this topic--Sean would rather keep Daniel in ignorance. This does zero justice for Daniel’s moral development; in fact, the opposite is true.
Perhaps we can rest easier with his 15-year prison sentence…?
Final Thoughts:
This is like a “Bioshock moment” of meta-game for me right now. Would you kindly lead Daniel to Mexico and moral depravity. I’ll be damned for doing so without thinking.
I know it is just a video game with a static narrative but somehow I believed it to be more meaningful or rather that I could impart some meaning of my own. I must be an idiot for not realizing this right away.
Yes, yes, I did read other reviews stating that your choices do not matter or there are no real choices in the game. I dismissed these to be reasonable deficiencies with writing a video game script, but maybe this is intentional.
<SPOILER ALERT> Please read this only after playing the entirety of LIS2.
To begin, I enjoyed LIS2, the characters were well written, but by the end I was left with unanswered questions and significant gaps in the narrative logic. I consider myself a morally sensitive person and this game did present a challenge for me as the premise revolves around fugitives trying to escape the country. As a decision/consequence-based game, my expectation was that the game would present itself as a thoughtful introspection into morality and justice: the ending and final disposition of our protagonists would be crucial.
So, I started writing this as a few comments, questions, and opinions I had about the endings presented in the game; however, it ended up being a dissertation. I was not sure where to post such a lengthy rambling, so I am putting it here for lack of better judgment. This may be in the TLDR category, but here I go anyways.
General comments and Daniel’s moral responsibility.
Regarding the ending of LIS2, for me the only thing I wanted to see was the truth revealed and the consequences rendered to each character be based on the truth. To this effect, the only ending I will accept is one where Daniel is judged for his crime: the murder of the police officer in the beginning of the game; or multiple murders as presented in the amoral playthrough. Sorry Daniel fans, Daniel should have taken the fall for everything in the game, not Sean. Sean is innocent and his only mistake was running from the cops (additionally punching his neighbor and stealing a car, since these fixed events in the game, other Sean crimes can be avoided by the player).
It does bother me that Sean never directly confronts Daniel to see if he understands he killed a cop in Seattle and that is why they are running away; this is a mistake, particularly in the early game where it is explicit that Daniel does not remember doing this and is naive to reason they are running away (unrealistically so in Ep1), if/when he learns/realizes/remembers the truth is somewhat unknown. Pinpointing this moment is important to understand Daniel’s character and ultimately how he will/should be judged.
Though I didn’t have him do this, it is possible for Daniel to kill officers in the police station in Ep5, here he commits two more murders while lucid and is still able to surrender himself after helping Sean escape (moral ending). In contrast, an evil Daniel can commit murder while lucid in Ep4, afterward he states he does not feel bad about it, showing recognition of the act. Hopefully the audience sees this and acknowledges Daniel as being capable of moral responsibility despite being a child. In a case of murder, a child can/will be prosecuted, officer Campbell’s comment in Ep5 is complete bogus.
The endings presented to us, logical holes, and my opinions.
In the game, we are presented with 4 endings, 2 moral endings and 2 amoral endings (variations notwithstanding) In every case, the game lacks an epilogue to help us explore the lasting consequences of our actions.
1. High moral + surrender ending, Redemption. This ending should really be called sacrifice, because Sean presumably takes all the blame for Daniel’s crimes. This ending is not fair to Sean at all, he is emotionally and spiritually crushed beyond recognition; furthermore, it does not show a true moral ending for Daniel, as he appears to be OK living with this lie. Maybe Daniel realizes this at the very end of the cut scene, but there is no way he could live 15 years without remorse. Bad ending for both brothers.
The passage of time itself is a tragic event, yes, it is unavoidable and devours all things, and 15 years is a lot of time. Even under normal, happy ending circumstances, relationships will change in that amount of time, even among brothers. Living separated from each other and not being able to see Daniel grow up would have made them complete strangers, a fate as severe as death in the context of the narrative. Too much for me, only blind optimism would make me think this ending is better than ending 3, but I suppose Daniel doesn’t end up evil and is (unbelievably) unscathed from a legal standpoint.
It does not make sense here that the police would believe Sean did everything: how did he kill the cop in the beginning? No weapons, no explosive resins, etc. Plus, there were plenty of witnesses to Daniel’s powers (Daniel was not careful enough to hide his powers at all), maybe not to the FBI agent directly, though he did use his power to escape the police station in Ep5 with the potential to leave witnesses. Someone would have told the truth and Daniel’s telekinetic powers exposed.
Again, since this is supposed to be a moral ending for Daniel as well, he should have felt compelled to make a full confession of his mistakes and his telekinetic powers. If the interrogator didn’t believe him, then he should have shoved them up against the wall and blown a hole through the wall of the interrogation room to prove the point.
This could have led to a more just ending for the siblings, such as a lesser prison sentence for Sean and Daniel put on house arrest for the rest of his life (again, sorry Daniel fans), which brings us to ending 2.
2. High moral + flee ending, Parting ways. Overall, it is my opinion that this is the best ending that is presented to us at the end of the game, as presumably Daniel does confess (I really wanted to witness this happen before the game ended) to all the crimes committed and Sean lives free in Mexico. My assumptions regarding this ending: 1. Daniel confesses his crimes and to having telekinetic powers. 2. The police believe him, as he demonstrated his power to the FBI during the escape scene. 3. The ankle bracelet is his punishment for murder and perhaps, simply because his powers make him dangerous.
This is the only justice I can feel given all the endings, as we do see Daniel being punished for murder and showing off his powers so irresponsibly.
But what we don’t know from the ending is what happens to Sean. As we have seen throughout the game, not even hell itself will keep him from his brother, so why is he in Mexico so far away from Daniel? I can only think of 2 possible reasons:
a. The government won’t let him back into the country because neither are admonished of their crimes, again I hope Daniel confessed to all crimes here. Perhaps Sean sees it as impossible to see Daniel in the States, because he would be arrested at the border or by the surveillance agents watching Daniel (if he made it that far) and the sentence would be severe (and he would not be able to see Daniel anyway).
b. I do think it is reasonable in this ending, that Sean would have eventually faced judgment for his mistakes (like ending 1) just to see his brother. An optimistic and creative interpretation of this ending: Sean does eventually make it back to the States, perhaps scot-free as everyone was satisfied with Daniel’s confession or maybe he did serve some jail time, but it was less than the six-year jump to future Daniel (which could explain his absence in the photo montage). But at some point, between the border incident and where the audience jumps in, I can imagine a conversation where Daniel tells Sean to live a free life and be happy without him, as Daniel is on house arrest forever. So, Sean eventually accepts this and chooses to live in Mexico, to avoid pain or something like that. But we do not get to see this conversation or receive any hints as to the nature of Sean and Daniel’s relationship post-game (as we do in ending 1).
Overall this ending is vague and does not leave me fully satisfied. We don’t know the why behind what we see and do not know how long Daniel is sentenced to house arrest, I can only presume forever due to his powers. Yes, it sucks to have superpowers (I am OK with this notion) in a non-superhero/supervillain world. However, it is more likely the reveal of his powers to the authorities would have seen Daniel’s brain getting dissected on a lab table, but I defer that notion for a moment.
3. Low moral surrender, Lone Wolf. Here Sean dies and Daniel becomes a supervillain in Mexico, robbing banks and the like. meh. Logically makes sense. Sean is spared 15 years of prison, so that’s good, right? This ending prompts the fewest questions, in my opinion.
4. Low moral flee, Blood Brothers. Here Daniel murders a whole squad of police officers and both brothers make it to Mexico as supervillains, if you’re OK with the villainy (I am not), then it is the best ending for Sean and Daniel; furthermore this is the only ending presented where the brothers stay together (sarcasm: yay murder is the only way to win).
Some players may have asked why Daniel didn’t “ET” the car over the fence, but murder seems more reasonable here since we are witnessing Daniel’s amoral ending, sorry you cannot have your cake and eat it too: if you do not teach Daniel to be a paragon superhero, he becomes a murderous supervillain. Arguably Daniel does not do this in ending 2 because he wants to surrender to the authorities.
In ending 4, the brothers Diaz win, albeit separated from all family and friends (everything/everyone they ever loved) in the States—sullying the memory of their past and upbringing. But I suppose there is some justice in this ending, since the brothers surrendered their souls (instead of themselves) to escape.
Regarding superpowers.
Unfortunately, there was a pesky question in my mind since the beginning of the game: what do we do with children with superpowers? Sadly, in a world outside of the “Avengers”, I feel these people would be locked up in a laboratory forever for study. Perhaps Sean felt the same way, and this influenced his decision to run away with Daniel—to protect his brother from being dissected in a lab. In my opinion, this would have been a major factor (if not the primary factor) in his (and the player’s) decision making.
However, Sean never has this conversation with his brother and Daniel uses his powers irresponsibly (even in the moral playthrough). This should have been addressed somewhere in the game, as it is crucial to understanding the characters’ motivations and would have 100% affected the player’s decisions, I think it is safe to say in the absence of this information the audience assumed that capture would be very bad for Daniel because of this reason, so Sean insisted on fleeing to Mexico to protect his brother, possibly from unsavory scientists.
So, do any of our endings address this? I say yes to the amoral endings 3 and 4, Daniel would simply kill any who would try to capture him and study his powers (problem solved), the moral endings not so much.
Ending 1, it is not believable that Daniel’s power would be kept hidden, in-fact the opposite is true when he saves a school bus as indicated in the photo montage, so sorry, Daniel should not have been at Sean’s release since he is in a science lab being vivisected or on house arrest forever as in ending 2. Sorry Sean, surrender is a bad option because your brother has superpowers that he cannot keep hidden. This could have been made more believable if in order to get this ending you would have to 100% hide Daniel’s power but Ep 3 - 5 make this impossible. Ep1 and Ep2 there is more wiggle room.
I think in Ep2 we can trust the grandparents Claire and Stephen; I believe they are equally as likely to tell the truth to the police or hide it depending on where we want the narrative to go. We can trust Chris as seen in the heart to heart he and Sean had (loved that scene); sadly we are not presented with an ending where Sean and Chris can be friends, Chris really needs a big brother like Sean and friends to talk to, before he starts talking to his imaginary ones and they start talking back (at least he gets Daniel in ending 2). I hope everyone else loved Captain Spirit and factored him into their end game.
Ending 2 does vaguely address the superhero question, as Daniel is seen on house arrest for the last 6 years (we think). I can see this as a surprisingly merciful answer to our superhero question, Daniel is being watched like a hawk, but is still allowed to be with his family and friends (and finish school). Though the reason for the ankle bracelet is not explicitly expressed in this ending leading us to ask why.
Speculative machinations:
Possible endings not put into the game.
So, what else could have been done? So, we have ending 1 Sean sacrifices himself for Daniel, ending 2 Daniel sacrifices himself for Sean, but not really as it is never confirmed if Sean can even set foot in the States. Ending 3 and 4 are self-explanatory. But we are missing two endings. There first ending, call it ending 5, would show both brothers die in the escape attempt. This could be considered lazy writing, but it would not leave us any lingering post game questions. The second ending, call it ending 0, would show Daniel’s death and be the antithesis of ending 3. With my limited creative experience, I propose the following.
Ending 0, obtainable by (near) perfect paragon playthrough (no optional crimes committed), Daniel sacrifices himself completely for Sean, yes the best ending is also the most tragic (but more satisfying from a moral perspective IMHO); I imagine Sean surrendering but Daniel not allowing it, but unlike ending 3 where Sean dies, we have ending 4 (but not due to anger or sociopathy, but of love and sacrifice), Daniel may or may not kill the squad of police, but he is definitely killed in the process.
Then we are presented with an ending where a broken Sean stays in the States, and the truth about Sean’s motivations (loves his brother more than anything) and Daniel’s powers are revealed to the police/FBI. Sean is of course arrested, but perhaps in this ending Sean is absolved of his accused crimes (it becomes obvious Daniel was responsible for all of them) and can be free without running away to Mexico. Sorry Daniel, but your death should be an option to allow Sean to be free.
Some epilogue here would be good to show the positive impact Sean had on our side characters. This ending would also serve to answer the superhero question quite nicely, with Daniel dead we do not have to worry about him being vivisected—dissected yes, but not vivisected. We also don’t have to worry about him terrorizing humanity as in endings 3 and 4 (don’t deny this ending 4 fans).
The happiest ending for all?
So, what about the happiest ending for all? The most satisfying ending in this regard, unfortunately would require a Deus Ex Machina, I imagine forcing ending 0, Daniel dies for Sean to be free. But we see a considerable amount of epilogue added, Sean is horribly broken since he lost everyone he ever loved but is free (legally speaking). His motivations for running away are made clear with Daniel’s death, and everyone he met in the game is there for him in the end. He goes back to Seattle, to his father’s house, perhaps everything is still there since the police locked up the building. Sean goes to his room to contemplate the one decision that ruined his life and lead to the death of his father and brother, the moment he punched his neighbor.
We are then presented with a character capable of turning back time, or maybe Sean discovers he has this power himself after Daniel’s sacrifice (maybe Daniel gave it to him). At any rate, Sean is whisked away to the beginning of the game to again confront his neighbor Brett, but with his newfound, saint-like demeanor forged by suffering, he does not punch Brett. Perhaps Sean shares some contemplative and kind words with him, Brett realizes he was a jerk and feels sorry. Officer Mathews comes up to them, cautiously at first, sees the fake blood and thinks Sean shot Brett, so he pulls his gun. But here we have Brett explaining the situation to the officer (since he is not unconscious on the ground) though Sean is poised to take the bullet for his Dad, as he is willing to sacrifice himself, but the situation is resolved. The officer apologizes for the confusion, calls off the backup, false alarm, gets into his car and drives off. Maybe, Brett makes a comment that could have gone much worse, for chuckles. Then Sean and Daniel go back inside, Esteban is there. Dad congratulates his son on the most tactful and heart-felt confrontation witnessed outside. They hug and Sean breaks out into tears and/or completely breaks down as he can’t even stand up. The game can end here, or we can add more epilogue.
To continue, Sean can seek out those he met in his adventure, particularly Claire, Stephen, and Captain Spirit (Ep2 was my favorite BTW). With newfound enthusiasm and faith in the power of goodness and human connection, he reconciles the relationship between his extended family members. Maybe too, he meets Cass in the Seattle market (as she and Finn are itinerant) and shares a moment with her (or Finn contingent on Ep3), they feel like they know each other, and a kiss does not feel so awkward. Come find me in Seattle when you finally become weary of your travels and want to settle down, Sean says.
I know a schmaltzy ending is not LIS formula, but I feel better imagining it.
And if I were making a sequel, there would be a scene where Sean is telling Daniel the story of his harrowing time traveling escapade, so Daniel tries to see if he still has powers…but he doesn’t (psych), so Sean, being an awesome brother tries to teach him anyways—as they both focus on levitating a rock, Sean realizes he has Daniel’s power. So there, the perfect Sean ending.
(I can also imagine an end where both brothers share the same telekinetic power)
P.S. Sean would be so much better at using superpowers conservatively (not just because he is the PC), I Imagine his initial reaction would be one of fear in stark contrast to Daniel, probably triggering another breakdown, PTSD you know. Another thought, I do feel that Sean is the paragon and Daniel the renegade, but together they balance, with an emphasis on Sean being a good influence on Daniel. This is the way I saw it, and the way I tried to play LIS2.
15 years for what even??? Was my first reaction. It just didn't make sense to me, so I did some research, thinking, and remembering to see how it would have really went.
tl;dr at the bottom.
If they're both moral in this version there is a very big chance the only illegal thing Daniel ever did is work on a weed farm. He isn't going to get 15 years for that, especially as a minor!
As for the other stuff, considering their was video footage of the death of the officer neither child could be convicted of that and even if there was no footage no way a jury would reasonably convict a teenager for killing an armed officer. It is most likely his death would be ruled as unknown causes or pinned on their father instead. Speaking of that, considering the cop killed their dad even if Sean was convicted they'd likely put the crime down as self-defense. Still, unlikely he'd be convicted of that at all...
As for the situation with the racist jerk Hank, if the player chose to steal from the store (A bit unlikely considering this is the moral Sean and Daniel version) considering the maximum amount of stuff you can steal, they'd give a charge of petty theft. This usually carries up to one year in prison, and considering Sean is a minor he may get less than this as they would be more lenient on him.
One more thing I'd like to note is Hank trys claiming they assaulted him, but this is not going to stick in a court of law and he would technically get in legal trouble for this himself.
You see, while store employees can detain shoplifters there are three aspects here.
1. Does Hank have reasonable suspicion or evidence? No. This was clearly racially motivated and, unless he saw the transaction or something along these lines, it is unreasonable. One big thing is he tried detaining them without ever asking the clerk at the cash register about whether they payed, meaning he completely jumped the gun.
2. Length of detention. Considering he only intended on detaining them until the police came, Hank actually checks out here.
3. Reasonable amount of force used? Knocking out a teenager and chasing and possibly injuring a child (based on Sean's choice) is definitely not going to hold up, especially because Daniel is not guilty of theft only Sean is.
So Hank is dealing with assault on a minor, garment damage, battery on Daniel, and wrongful imprisonment. He's in for a long sentence and loss of his business. But let's go back to Sean.
Sean can't be convicted for assaulting Hank as Hank tried to illegally citizen arrest him. Also, if you didn't rob the store, no consequences.
The weed robbery stuff is also not something Sean would get in big trouble for as even if you went along with Finn, no one's statement is going to condemn Sean. Even Finn himself would likely say either they were all innocent or it was all his idea. Agent Flores also makes it very clear she already believes Finn was the mastermind. This makes Sean an accessory to conspiracy to commit a crime as it was not completed successfully. This would likely lead him to a maximum of three years in prison, but considering everyone else's statement coupled with his injury, he'd likely get less or even nothing.
Finn, on the other hand, could plead he was denied his rightful pay and only sought what he was owed for a lighter sentence on attempted robbery, but considering he got potentially two minors involved... He could be in bigger trouble. I'm unsure what he would most likely get.
However, one thing that can't be avoided is the charge for working on the illegal weed farm. Sean always does this. However one thing is the sentence for this can GREATLY vary, all depending on exactly how much you cultivated. You could get five years or a thousand years. They couldn't reasonably prove how much Sean made but considering everyone else seemed to get off basically with no punishment, it's likely he'd get either five years or no sentence.
One thing is Merrill may try to say Sean attempted to rob him, but he is both a big criminal and everyone else will plead something different so it is unlikely he'd be believed. He is totally going to prison for a long time though.
Lastly the burning of the church and death of the minister, considering their mother takes full responsibility for this, Sean would likely get no sentence here either. I am a bit confused as to how exactly Karen appeared during the scene where Sean left prison considering she said she'd take the fall and the officer at the detention center confirmed this... Either a plot hole or the jury decided she acted in self-defense.
So in the end, the maximum sentence Sean would face is nine years in prison, and his status as a minor and injuries sustained would likely result in an even lighter sentence. That is what would happen if you chose to commit every crime and still managed to keep Daniel good. Most players who got this ending would likely face even less. But this is not fifteen years.
One last thing of note is the explosions Daniel's powers caused... Yeah, no trouble for that. How on earth could they ever prove without reasonable doubt Sean did all that? Hell every statement not from Sean and Daniel is either going to point towards unknown causes or Daniel rather than Sean. Which any judge would laugh at and Daniel is too young to be convicted for.
So that is the most likely sentence for Sean. I think it would have been interesting if they integrated changes for Sean's sentence in this ending based on your choices, really would make a real change based on how you've played Sean and what you've done for Daniel honestly. Maybe if you went on a crime scene you get the ending we have already, and if you did a few crimes, Sean comes out a bit earlier and is a bit less depressed and Daniel is still guilty, or if you did nothing he comes out shortly and the Bros live happily ever after. But that would remove the bittersweet aspect of every ending so maybe it really is better this way. And that's all I have to say.
tl;dr Sean should really only get nine years if you did every single crime.
I hope you all liked my analysis of the crimes available in the game.
Strange menas... That second season might turn to time travelling without anything happening :)
I tried to listen what Lyla is saying through game... And as we can see... Lyla and Sean are really close to each other... Lyla really cares about Sean and it looks like she cant live without him...
I started liking Lyla as character
I wondered Sean could come back to Seattle and do things.... But who knows if he will end up in Puerto Lobos, Seattle or dead...
The team just posted a no context spoiler of episode 4 on Instagram.
I was thinking, scissors may be related to surgery, since Sean lost his eye. A car maybe it's related to a ride, a help from Brody, or even Sean can fix a car since he can already drive (Esteban was fixing a car for him in episode 1, right?). And we have a match(dunno how say that in english) is related to fire, can alert danger, or just fire, one of the achievements is Heaven & '''Hell'''. And there's this piece of pipe(idk ,_,), this is used as a weapon in games, or whatever, so it could mean a confrontation.
Sometimes you give up to finish everything