The following article features the statistics and consequences of choices from Episode 5: Wolves.
Click here for Season 2 overall consequences.
Game Statistics[]
- Main article: Game Statistics (Life is Strange 2)
Sean[]
Daniel[]
Consequences[]
Sean[]
Final Choice[]
You decided to force the road block and Daniel accepted
Caused by: Sean choosing to cross the border and Daniel having Low Morality (< -5) during the game's finale.
- Episode 5
- Blood Brothers Ending:
- Sean and Daniel agree to cross the border. Daniel attacks the police, hurting (and presumably killing) many of them, which allows both brothers to make it to Mexico.
- Sean and Daniel stay together, settle down in Puerto Lobos, and set up a garage, using Daniel's powers to protect themselves against any potential criminals.
- Blood Brothers Ending:
You decided to force the road block and Daniel refused
Caused by: Sean choosing to cross the border and Daniel having High Morality (≥ -5) during the game's finale.
- Episode 5
- Parting Ways Ending:
- Daniel reluctantly helps Sean cross the border but jumps out of the car at the last moment, leaving himself to be arrested and Sean in Mexico alone.
- Daniel isn't charged due to his age, but he's monitored by the authorities. He's raised in Beaver Creek by his grandparents and remains in some basic contact with Sean.
- Cassidy or Finn may join Sean in Mexico.
- Parting Ways Ending:
You decided to surrender to the police and Daniel accepted
Caused by: Sean choosing to surrender and Daniel having High Morality (≥ -5) during the game's finale.
- Episode 5
- Redemption Ending:
- Sean and Daniel agree to surrender to the police and are both arrested.
- Daniel isn't charged due to his age and gets to be raised without any repercussions in Beaver Creek by his grandparents.
- Sean is jailed for 15 years and is warmly welcomed by Daniel, Karen, and (optionally) Lyla upon release. The brothers can see each other freely but go separate ways because of their different lives.
- Redemption Ending:
You decided to surrender to the police and Daniel refused
Caused by: Sean choosing to surrender and Daniel having Low Morality (< -5) during the game's finale.
- Episode 5
- Lone Wolf Ending:
- Daniel uses his powers to force the car across the border against Sean's wishes. The fiasco ends with Sean getting shot and killed, leaving Daniel all alone on the other side.
- Daniel grows up in Mexico, using his powers to commit crimes, defend himself, and keep surviving on his own.
- Lone Wolf Ending:
Daniel's Education[]
Overall, you taught Daniel to do his best to follow the rules of society
Caused by: Daniel having High Morality (≥ -5) during the game's finale.
Choices and situations that raise Daniel's Morality/keep it high:
Episode 1:
- Question Daniel before the accident in Seattle. (0)
- Don't steal anything in the parking lot. (0)
- Don't steal anything from the gas station. (0)
- Run away from the gas station without harming Hank. (+4)
- Tell Daniel that you'll try to be honest. (+1)
Episode 2:
- Call Daniel out for cheating during the first dice game. (+2)
- Step forward when Daniel lifts the cougar. (0)
- Stop Daniel when he makes the dishes float at breakfast behind Claire's back. (+1)
- Tell Daniel it's important to learn. (+1)
- Low Morality (< 0): If Daniel refuses/isn't asked to tidy the room, leave it like that. (+1)
- Remind Daniel of the rules when he saves Chris at the treehouse. (+2)
- Tell Daniel to stop lying to Chris about his power. (+2)
- Don't prank Nick at the Christmas Market. (+2)
- Find the key to open Karen's door. (0)
- Repress Daniel from using his power (dependent on Chris' fate):
- Chris is fine because he was told the truth. (+5)
- Chris gets hit by a police car because he wasn't told the truth. (+2)
Episode 3:
- Intervene when Big Joe slaps Cassidy. (+1)
- Offer Daniel your help with the dishes (regardless of his reaction). (+1)
- Stay sober at the campfire and go to bed with Daniel. (+1)
- Stand up for Daniel when he hits Big Joe. (+2)
- Disagree to the heist at the campsite:
- Stand by your opinion in Merrill's kitchen. (+4)
- Change your mind in Merrill's kitchen. (+2)
- Steal Big Joe's truck with Cassidy. (0)
- Ask Daniel not to move during the final confrontation:
- Daniel disobeys. (+1)
- Daniel obeys. (0)
Episode 4:
- Be understanding when Daniel apologizes for the eye:
- Tell Daniel it's not his fault. (+2)
- Tell Daniel it's all in the past. (+1)
- Successfully spare Lisbeth's life (regardless of Daniel's attitude). (+4)
Episode 5:
- Give Daniel "conventional" responses while discussing Lisbeth:
- If Daniel killed Lisbeth, say "It is bad..." to make him ponder about what he did. (+1)
- If Sean killed Lisbeth, respond "Yes." to Daniel's question about feeling bad. (+1)
- If Lisbeth was spared, say "She's scared." (0)
- Admit to Daniel that you sort of are criminals. (+1)
- Reprimand Daniel for messing with the scorpion. (+1)
- Mention how Esteban raised you and Daniel when Karen shares her advice at breakfast. (+2)
- Ask Daniel to free Carla and Diego. (+1)
- Ask Daniel to free the vigilantes. (+1)
- Deal with the officers in a less violent way while escaping the police station:
- Ask Daniel to lock the officers up in a closet. (+1)
- Ask Daniel to throw a locker at the officers. (0)
- Episode 5
- Daniel ends the game with High Morality, meaning that:
- He prefers to surrender at the border and go back to society.
- His and Sean's conversation in the car before the final decision feels like a goodbye. Daniel is uncertain of what to do, while Sean says he's proud of Daniel for how much he learned.
- He agrees if Sean chooses to surrender. He sadly watches as Sean gets arrested and taken away, then he's sent to live with Claire and Stephen without any repercussions.
- He refuses if Sean chooses to cross the border. He jumps out of the car after he's forced to destroy the station, and he gets to live with Claire and Stephen while at the same time being monitored.
- Sean and Daniel get separated no matter the choice, either temporarily (Redemption) or most likely permanently (Parting Ways).
- Daniel never makes it to Puerto Lobos.
- Daniel ends the game with High Morality, meaning that:
Overall, you taught Daniel to put himself and his brother first
Caused by: Daniel having Low Morality (< -5) during the game's finale.
Choices and situations that reduce Daniel's Morality/keep it low:
Episode 1:
- Confront Brett before the accident in Seattle. (-1)
- Steal in the parking lot. (-3)
- Steal from the gas station. (-4)
- Have Daniel distract Doris at the gas station. (-2)
- Hit Hank and steal the camping gear before running away from the gas station. (0)
- Have Daniel steal a toy from Brody. (-1)
- Promise Daniel that you won't lie to him. (0)
Episode 2:
- Throw the snowball at Mushroom in general. (-1)
- Don't call Daniel out for cheating during the first dice game. (-2)
- Don't intervene when Daniel lifts the cougar. (-4)
- Don't stop Daniel when he makes the dishes float at breakfast behind Claire's back:
- Choose in the prompt to say nothing. (-2)
- Run out of time to respond. (0)
- Tell Daniel he doesn't have to learn. (-1)
- Low Morality (< 0): If Daniel refuses/isn't asked to tidy the room, clean it yourself. (-1)
- Concede to Daniel when he saves Chris at the treehouse. (-1)
- Tell Daniel to protect the secret. (-4)
- Prank Nick at the Christmas Market. (-3)
- Use Daniel's power to blast open Karen's door. (-2)
- Encourage Daniel to use his power (regardless of how things go with Chris). (-1)
Episode 3:
- Be strict when Daniel mentions Karen. (-1)
- Don't intervene when Big Joe slaps Cassidy. (0)
- Don't voluntarily offer Daniel your help with the dishes:
- Ignore Daniel completely, or have him refuse to help you when asked. (-1)
- Have Daniel accept to help you when asked. (0)
- Get wasted at the campfire and/or stay there to get a haircut. (-1)
- Let Finn stand up for Daniel when he hits Big Joe. (-2)
- Agree to the heist at the campsite. (-4)
- Steal Big Joe's truck with Finn and Daniel:
- Use Daniel's power on any vehicle. (-2)
- Don't use Daniel's power on any vehicle. (-1)
- Take the gun from Merrill's safe if you agreed to the heist from the start. (-2)
- Perform a violent action during the final confrontation:
- Use the gun on Merrill. (-4)
- Ask Daniel to use his power. (-2)
Episode 4:
- When Daniel apologizes for the eye, tell him he was warned. (-2)
- Have one of the brothers kill Lisbeth:
- Daniel ends up killing her:
- Sean chooses not to intervene at all. (-5)
- Sean tries to stop Daniel but fails and gives up. (-2)
- Sean ends up killing her (regardless of Daniel's attitude). (-4)
- Daniel ends up killing her:
Episode 5:
- Give Daniel "firm" responses while discussing Lisbeth:
- If Daniel killed Lisbeth, say "Her or us." to go easy on him after what he did. (-1)
- If Sean killed Lisbeth:
- Say "Her or us." to make Daniel care less about what happened. (-1)
- Respond "No." to Daniel's question about feeling bad. (-1)
- If Lisbeth was spared, say "She's lucky." (-1)
- Refuse to consider yourselves criminals. (-2)
- Don't reprimand Daniel for messing with the scorpion. (-1)
- Say that you and Daniel will do anything to survive when Karen shares her advice at breakfast. (-2)
- Ask Daniel to take revenge on the vigilantes:
- Daniel accepts. (-2)
- Daniel refuses. (-1)
- Have Daniel refuse to kill the officers. (-2)
- Deal with the officers in a more violent way while escaping from the police station:
- Have Daniel reluctantly kill the officers. (-4)
- Have Daniel willingly kill the officers. (-3)
- Have Daniel intervene when the officers get too close. (-2)
- Episode 5
- Daniel ends the game with Low Morality, meaning that:
- He prefers to cross to Mexico and keep surviving with Sean.
- His and Sean's conversation in the car before the final decision feels uncertain. Daniel clearly lets Sean know that he wants to go, while Sean admires Daniel for being so strong.
- He agrees if Sean chooses to cross the border. He gets out of the car to properly get rid of the blockade, then grows up with Sean in Puerto Lobos, using the power to protect them both.
- He refuses if Sean chooses to surrender. He forces the car through the blockade, leading to Sean's death, so Daniel goes to live in Puerto Lobos alone, using the power to survive.
- Sean and Daniel get to avoid any kind of separation (Blood Brothers), or Sean ends up dying (Lone Wolf).
- Daniel makes it to Puerto Lobos.
- Daniel ends the game with Low Morality, meaning that:
Treasure Hunt[]
- Effects on Daniel
- Raises Daniel's Brotherhood score by 2 points.
- Episode 5
- Daniel is very happy, and Sean can keep the treasure as one of his souvenirs.
You did the treasure hunt but didn't finish the quest
- Effects on Daniel
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- High Brotherhood (≥ 7): Daniel sounds only slightly disappointed.
- Low Brotherhood (< 7): Daniel sounds very disappointed.
- Regardless of his response, Daniel appreciates that Sean at least wanted to give the treasure hunt a try.
You refused to do the treasure hunt
- Effects on Daniel
- Lowers Daniel's Brotherhood score by 1 point.
- Episode 5
- High Brotherhood (≥ 7): Daniel sounds only slightly disappointed.
- Low Brotherhood (< 7): Daniel sounds very disappointed.
- Note: In this case, Daniel's Brotherhood is impacted by your refusal right before his response; therefore, you should technically enter the scene with a Brotherhood ≥ 8 if you want Daniel not to be too disappointed.
Relationship with Karen[]
You overall got closer to Karen
Caused by: Sean and Karen having High Bond (≥ 5) after leaving Away.
Choices that get Sean closer to Karen:
Episode 4:
- Ask Karen anything outside the motel and have Low Resentment (< 6) after the entire conversation, having let her open up.
- Note: The lower the Resentment, the higher the Bond. For example: if Resentment = -1, Karen's Bond at the start of the episode will = 1. Resentment impacts the bond only if you didn't cut the conversation short.
Episode 5:
- Say that your night in the canyon was amazing once Karen returns from shopping. (+1)
- Tell her that everyone in the community is cool. (+1)
- Describe Away as peaceful. (+1)
- Ask Karen how she found the settlement. (+1)
- In the canyon's quiet spot, acknowledge how Karen helped you and Daniel. (+2)
- Eventually, say that it was good to get to know her better. (+1)
- Offer her to come with you. (+2)
- At breakfast, respond "thank you" to Karen turning herself in. (+1)
- While speaking to Karen in front of the car, tell her she may be right. (+1)
- Hug Karen before leaving. (+3)
- Episode 5
- Sean will tell Patrick Campbell not to drag Karen into the situation they're in and that she's a good person.
You overall kept your distances with Karen
Caused by: Sean and Karen having Low Bond (< 5) after leaving Away.
Choices that make Sean keep distances with Karen:
Episode 4:
- Tell Karen outside the motel that you don't care, cutting the conversation short. (-7)
- Eventually, ask Karen anything outside and have High Resentment (≥ 6), having been hard on her.
- Note: The higher the Resentment, the lower the Bond. For example: if Resentment = 9, Karen's Bond at the start of the episode will = -9. Resentment impacts the bond only if you didn't cut the conversation short.
Episode 5:
- Complain about it being cold in the canyon once Karen returns from shopping. (-1)
- Tell her that Away is a bit too remote for you. (-1)
- Describe the community as outcasts. (-1)
- In the canyon's quiet spot, ask Karen if now she regrets leaving you and Daniel. (-2)
- At breakfast, mention how Esteban raised you and Daniel to counter what Karen has advised. (-2)
- While speaking to Karen in front of the car, joke about her not knowing how to be a parent. (-1)
- Don't hug Karen before leaving. (-4)
- Episode 5
- Sean will tell Patrick Campbell to lock up another innocent, as he wouldn't care.
Note to Karen[]
You wrote a caring note to Karen
- Episode 5
- In his note, Sean refers to Karen as "Mom" and writes her an affectionate goodbye.
You wrote a conciliating note to Karen
- Episode 5
- In his note, Sean refers to Karen as "Mom" or just "Karen" and writes her a friendly and good-natured goodbye.
You wrote a lukewarm note to Karen
- Episode 5
- In his note, Sean refers to Karen as just "Karen" and writes her a neutral and reserved goodbye.
You didn't leave a note to Karen
- Episode 5
- Sean doesn't leave any more words for Karen.
Arthur and Stanley[]
You said farewell to Arthur and Stanley
- Episode 5
- Arthur and Stanley will warmly goodbye Sean before leaving.
You didn't say farewell to Arthur and Stanley
- Episode 5
- Sean ignores Arthur and Stanley before leaving.
Joan[]
You said farewell to Joan
- Episode 5
- Joan gives Sean a heartfelt goodbye.
- If Sean helped set up Joan's sculpture, she will give him a wolf figurine to remind him of his inner artist.
- This figurine will appear in the Blood Brothers and Lone Wolf endings.
You didn't say farewell to Joan
- Episode 5
- Joan won't get to say goodbye to Sean or give him a wolf figurine.
Hugging Karen[]
You hugged Karen before leaving
- Effects on Daniel
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Raises Karen's Bond score by 3 points.
- Sean says "Thanks, Mom" and gives Karen a long, tight hug.
You didn't hug Karen
- Episode 5
- Lowers Karen's Bond score by 4 points.
- Sean only pats Karen on her arm and says "Thank you for helping us, Karen".
Madison and Diego's Argument[]
You intervened to calm Diego in the cells
- Episode 5
- Officer Campbell doesn't have to de-escalate the situation and takes Sean to the interrogation room.
You stayed out of the argument
- Episode 5
- Officer Campbell arrives and de-escalates the situation, threatening to "get mean" if there's any more fighting.
Freeing the Couple[]
You freed the Mexican couple
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Episode 5
- The couple successfully escape the Station.
- Sean will be glad to have helped them.
- The Police radio mentions their escape.
You didn't open the couple's cell
- Episode 5
- The couple will stay in jail.
- Sean will feel bad for not helping them.
- The police radio will only mention Sean and Daniel.
Freeing the Vigilantes[]
You asked Daniel to open the vigilantes' cell
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- (Lowers Daniel's Brotherhood score by 1 point, only if he refuses.)
- Episode 5
- High Morality (≥ -5): Daniel will accept.
- Luke and Madison will be baffled by the gesture and stay quiet for the rest of Sean and Daniel's escape.
- Low Morality (< -5): Daniel will refuse.
- Luke and Madison will stay locked up and keep on shouting at Sean and Daniel.
- High Morality (≥ -5): Daniel will accept.
You didn't ask Daniel to free the vigilantes
- Episode 5
- Daniel doesn't have to consider opening their cell.
- Luke and Madison will stay locked up and keep on shouting at Sean and Daniel, unless they are knocked out.
Revenge on the Vigilantes[]
You asked Daniel to take revenge on the vigilantes
- Effects on Daniel
- Lowers Daniel's Morality score:
- By 2 points if he accepts.
- By 1 point if he refuses.
- Affects Daniel's Brotherhood:
- Raising the score by 1 point if he accepts.
- Lowering the score by 2 points if he refuses.
- Lowers Daniel's Morality score:
- Episode 5
- High Morality (≥ -5): Daniel will refuse.
- Luke and Madison will stay locked up and keep on shouting at Sean and Daniel.
- Low Morality (< -5): Daniel will accept.
- Luke and Madison will be knocked out by Daniel and stay quiet for the rest of Sean and Daniel's escape.
- High Morality (≥ -5): Daniel will refuse.
You didn't hurt the vigilantes
- Episode 5
- Daniel doesn't have to consider lashing out at the vigilantes.
- Luke and Madison will stay locked up and keep on shouting at Sean and Daniel, unless they are freed.
Officer Fatalities[]
You asked Daniel to kill the officers to escape the police station
- Effects on Daniel
- Lowers Daniel's Morality score:
- By 4 points if he's forced to kill them.
- By 3 points if he's okay to kill them.
- By 2 points if he refuses to kill them.
- (Lowers Daniel's Brotherhood score by 2 points, only if he's forced to kill them or refuses.)
- Lowers Daniel's Morality score:
- Episode 5
- Sean will ask Daniel to crush the officers.
- High Morality (≥ -5): Daniel will refuse and be reluctant towards the idea.
- Low Morality (< -5): Daniel will accept the idea without any protest.
You didn't ask Daniel to kill the officers to escape the police station
- Episode 5
- Daniel doesn't have to consider killing the officers.
Daniel[]
Scorpion[]
Daniel was told off about the scorpion and stopped messing with it
Caused by: Sean telling Daniel not to mess with the scorpion and Daniel having High Morality (≥ -5).
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Episode 5
- Sean reprimands Daniel for messing with the scorpion.
- Daniel quickly agrees to leave the scorpion alone.
Daniel was told off about the scorpion but kept on messing with it
Caused by: Sean telling Daniel not to mess with the scorpion and Daniel having Low Morality (< -5).
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Lowers Daniel's Brotherhood score by 2 points.
- Episode 5
- Sean reprimands Daniel for messing with the scorpion.
- Daniel argues with Sean before violently throwing the scorpion to the side.
- High Brotherhood (≥ 7): Daniel ends the argument and promises not to do it again.
- Low Brotherhood (< 7): Daniel keeps arguing, retorting to Sean that he didn't even kill the scorpion.
- Note: In this case, while Daniel's Morality is first checked, then influenced, Daniel's Brotherhood gets impacted before his dependent line; therefore, you should technically enter the scene with a Brotherhood ≥ 9 if you want Daniel to end the argument.
- After hearing an eagle while walking down the canyon, Daniel will mention the scorpion again.
Daniel wasn't told off about the scorpion
Caused by: Sean telling Daniel that there's no time to play.
- Effects on Daniel
- Lowers Daniel's Morality score by 1 point.
- Episode 5
- Sean will ask Daniel to stop playing with the scorpion, downplaying the potential harm being caused to the creature.
Joan's Sculpture[]
Daniel managed to set up Joan's sculpture like he wanted
- Effects on Daniel
- Raises Daniel's Brotherhood score by 2 points.
- Note: Daniel's preferred order of the pieces is: the earth ball, the pancake head, and the spider. There is no significance in how the pieces are rotated.
- Episode 5
- Sean agrees to help Joan set up her new sculpture.
- Daniel will be delighted Sean listened to his suggestions.
Daniel managed to set up Joan's sculpture with your help
- Effects on Daniel
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean agrees to help Joan set up her new sculpture.
- Daniel will note it's not what he wanted but he's not bothered either.
Daniel managed to set up Joan's sculpture without your help
- Effects on Daniel
- Lowers Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean states he doesn't want to interfere with Joan's art.
- Daniel will set up the sculpture himself.
Daniel's Concern[]
Daniel was concerned about hurting Officer Campbell
Caused by: Daniel having High Morality (≥ -5).
- Episode 5
- Daniel acts more calm and gentle while breaking Sean out.
- He unintentionally knocks out Officer Campbell against the wall and immediately seems sorry about that.
- When Sean walks over to check Campbell's pulse, Daniel gets scared that he might've killed the officer, waiting until Sean confirms he's fine.
Daniel wasn't concerned about Officer Campbell
Caused by: Daniel having Low Morality (< -5).
- Note: There's a minor mistake in the game's code. If Daniel's morality is technically high (≥ -5) but the value is still below 0, Campbell will be thrown to the side after the cutscene, even though Daniel didn't. The player doesn't have to worry that Daniel's morality out of nowhere became low; however, it is a good indicator that if Sean asks him to hurt the vigilantes and/or kill the officers, Daniel's morality might become a value < -5, which is what the game considers to be the actual Low Morality in Episode 5.
- Episode 5
- Daniel acts more angry and violent while breaking Sean out.
- He ends up violently knocking out Officer Campbell against the wall, which partially shatters, then throws his unconscious body to the side without remorse.
- When Sean walks over to check Campbell's pulse, Daniel fiercely tells him to hurry up and stop checking on the officer.
Freeing the Vigilantes[]
Daniel accepted to open the vigilantes' cell
Caused by: Daniel having High Morality (≥ -5).
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Episode 5
- The vigilantes (Madison especially) are baffled by this gesture and aren't sure what to do. Luke politely thanks Sean and Daniel, and they then decide to keep their heads down.
- They will stay quiet for the rest of Sean and Daniel's escape.
Daniel refused to free the vigilantes
Caused by: Daniel having Low Morality (< -5).
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Lowers Daniel's Brotherhood score by 1 point.
- Episode 5
- Daniel refuses to open the cell because of what they did to him.
- Luke and Madison will keep on shouting at Sean and Daniel.
Daniel wasn't asked to free the vigilantes
- Episode 5
- Daniel doesn't have to consider opening their cell.
- Luke and Madison will keep on shouting at Sean and Daniel, unless they are knocked out.
Revenge on the Vigilantes[]
Daniel accepted to take revenge on the vigilantes
Caused by: Daniel having Low Morality (< -5).
- Effects on Daniel
- Lowers Daniel's Morality score by 2 points.
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Daniel uses his powers to knock out both vigilantes.
- They will stay quiet for the rest of Sean and Daniel's escape.
Daniel refused to take revenge on the vigilantes
Caused by: Daniel having High Morality (≥ -5).
- Effects on Daniel
- Lowers Daniel's Morality score by 1 point.
- Lowers Daniel's Brotherhood score by 2 points.
- Episode 5
- Daniel initially starts to do it but quickly stops and tells Sean they're better than this.
- Luke and Madison will keep on shouting at Sean and Daniel.
Daniel didn't have to lash out at the vigilantes
- Episode 5
- Daniel doesn't have to consider lashing out at the vigilantes.
- Luke and Madison will keep on shouting at Sean and Daniel, unless they are freed.
The Officers' Fate[]
Daniel killed the officers when leaving the police station
Caused by: Sean asking Daniel to kill the officers and Daniel having Low Morality (< -5) or High Morality (≥ -5) at an Average Level (< 6), eventually High Brotherhood (≥ 10).
- Note: This is the very last decision in the story that impacts Daniel's Morality. Even if Daniel was acting gentle and concerned for the officers at the police station, this choice can still alter his moral attitude before the final scene.
- Effects on Daniel
- Lowers Daniel's Morality score:
- By 4 points if he's forced to kill them.
- By 3 points if he's okay to kill them.
- (Lowers Daniel's Brotherhood score by 2 points, only if he's forced to kill them.)
- Lowers Daniel's Morality score:
- Episode 5
- Sean asks Daniel to get rid of the officers.
- High Morality (≥ -5): Daniel will refuse and be reluctant towards the idea.
- Average Morality (< 6)/High Brotherhood (≥ 10): After Sean firmly repeats his demand, Daniel will comply.
- Low Morality (< -5): Daniel will accept the idea without any protest.
Daniel knocked out the officers
Caused by: Sean asking Daniel to hurt the officers.
- Effects on Daniel
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean asks Daniel to throw the locker at the officers, and the latter listens.
- High Morality (≥ -4): Daniel feels remorseful about hurting more people.
- Low Morality (< -4): Daniel doesn't show remorse and calls the officers idiots.
- Note: In this case, even if Daniel says his "idiots" line while his Morality = -5, his actions during the final scene will still be characteristic of High Morality.
Daniel locked up the officers in a closet
Caused by: Sean asking Daniel to confine the officers.
- Note: This is the very last decision in the story that impacts Daniel's Morality. Even if Daniel was acting violent and careless at the police station, this choice can still alter his moral attitude before the final scene.
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean asks Daniel to lock the officers up in the closet, and the latter listens.
- Sean and Daniel escape the police station without causing harm to the officers.
Daniel was forced to intervene because the officers got too close
Caused by: Sean running out of time while deciding what to do with the approaching officers.
- Note: This is the very last situation in the story that impacts Daniel's Morality. Even if Daniel was acting gentle and concerned for the officers at the police station, this outcome can still alter his moral attitude before the final scene.
- Effects on Daniel
- Lowers Daniel's Morality score by 2 points.
- Lowers Daniel's Brotherhood score by 1 point.
- Episode 5
- One of the officers whacks Sean with his gun, and Daniel throws both policemen toward the end of the room in panic.
- High Morality (≥ -4): Daniel feels remorseful about hurting more people.
- Low Morality (< -4): Daniel doesn't show remorse and calls the officers idiots.
Daniel's Attitude Towards Killing[]
Daniel was okay to kill the officers
Caused by: Daniel having Low Morality (< -5).
- Effects on Daniel
- Lowers Daniel's Morality score by 3 points.
- Episode 5
- When Sean asks Daniel to get rid of the officers, Daniel doesn't protest at all.
- Daniel grabs the officers by their necks, breaks their bones, then throws their bodies toward the end of the room.
- Daniel doesn't feel remorse about what he did.
Daniel was reluctant but forced to kill the officers
Caused by: Daniel having High Morality (≥ -5) at an Average Level (< 6), eventually High Brotherhood (≥ 10).
- Effects on Daniel
- Lowers Daniel's Morality score by 4 points.
- Lowers Daniel's Brotherhood score by 2 points.
- Episode 5
- When Sean asks Daniel to get rid of the officers, Daniel is startled and he refuses to do so.
- After Sean firmly repeats his demand, Daniel complies and grabs the officers by their necks, then throws toward the end of the room.
- Daniel feels remorseful and hurt by Sean's treatment.
Daniel refused to kill the officers
Caused by: Daniel having High Morality (≥ -5), eventually Very High Morality (≥ 6) and Low Brotherhood (< 10).
- Effects on Daniel
- Lowers Daniel's Morality score by 2 points.
- Lowers Daniel's Brotherhood score by 2 points.
- Notes:
- The negative impacts on Morality and Brotherhood happen regardless of whether Sean lets the idea go or attempts to force Daniel.
- How the encounter with the officers ends will still affect Daniel. For instance, if he refuses to kill them AND is forced to intervene, he will lose a total of 4 Morality points and 3 Brotherhood points.
- Episode 5
- When Sean asks Daniel to get rid of the officers, Daniel is startled and he refuses to do so.
- Sean can choose to let the idea go and not force Daniel.
- Very High Morality (≥ 6) and Low Brotherhood (< 10): Sean can choose to try and force Daniel, but he will be defied either way.
- When Sean asks Daniel to get rid of the officers, Daniel is startled and he refuses to do so.
Daniel wasn't asked to kill the officers
- Episode 5
- Daniel doesn't have to consider killing the officers.
Untracked[]
Sean and Daniel's Bond[]
Overall, you and Daniel became close during the journey
Caused by: Daniel having High Brotherhood (≥ 7) during the game's finale.
Choices and situations that raise Daniel's Brotherhood/keep it high:
Episode 1:
- Give Daniel the Chock-O-Crisp. (+2)
- Confront Brett before the accident in Seattle. (+2)
- Teach Daniel about trail-blazing. (+1)
- Let Daniel fall and get dirty (presumably a game error). (+3)
- Teach Daniel to skip stones. (+1)
- Don't get Daniel mad at the riverside. (0)
- Let Daniel have a decent night. (0)
- Beg for food yourself (regardless of the result). (+1)
- Have one of the brothers win a chibi Power Bear. (+1)
- Get enough food for Daniel. (+4)
- Run away from the gas station without harming Hank. (0)
- Promise Daniel that you won't lie to him. (+3)
Episode 2:
- Throw the snowball properly. (+2)
- Don't call Daniel out for cheating during the first dice game. (0)
- Step forward when Daniel lifts the cougar. (0)
- Ask Daniel in the bedroom if using the power hurts. (+1)
- Don't stop Daniel when he makes the dishes float at breakfast behind Claire's back:
- Choose in the prompt to say nothing. (+1)
- Run out of time to respond. (0)
- Tell Daniel he doesn't have to learn. (+1)
- Low Morality (< 0): If Daniel refuses/isn't asked to tidy the room, clean it yourself. (+1)
- Concede to Daniel when he saves Chris at the treehouse. (+1)
- Tell Daniel to protect the secret. (+2)
- Use Daniel's power to save Stephen. (+2)
- Don't let Chris get hit by a police car:
- Daniel saves Chris because he was encouraged to use his power. (+4)
- Daniel doesn't have to save Chris because he told him the truth. (0)
Episode 3:
- Be understanding when Daniel mentions Karen. (+1)
- Sympathize with Daniel when he compares your job to prison. (+1)
- Tell Daniel to slow down after he cuts himself with scissors. (+1)
- Help Daniel with the dishes in general, or at least offer a hand. (+1)
- Refuse Finn's joint at the campfire. (0)
- Go to bed with Daniel. (+4)
- Stand up for Daniel when he hits Big Joe. (+2)
- Agree to the heist:
- At the campsite. (+2)
- In Merrill's kitchen. (0)
- Don't let Big Joe join the final confrontation (regardless of who you go with). (+1)
- Don't let Finn get killed during the final confrontation:
- Finn survives after Sean asks Daniel to use his power. (+3)
- Finn survives after Sean asks Daniel not to move. (+1)
Episode 4:
- Be understanding when Daniel apologizes for the eye:
- Tell Daniel it's not his fault. (+2)
- Tell Daniel it's all in the past. (+1)
- Be "more reliable" during your face-off with Lisbeth:
- Sean ends up killing Lisbeth while Daniel wants to hurt her. (+2)
- Lisbeth is successfully spared (regardless of Daniel's attitude). (0)
Episode 5:
- If Lisbeth was spared, say "We're together." (+1)
- Agree to continue the story of the Wolves. (+1)
- Let Daniel carry the story on. (+1)
- Don't let your discussion about the scorpion turn into an argument. (0)
- Agree to help Joan with her sculpture:
- Listen to Daniel's suggestions. (+2)
- Ignore Daniel's suggestions. (+1)
- Take part in Daniel's treasure hunt:
- Find the hidden treasure. (+2)
- Give up on the quest. (+1)
- Hug Karen before leaving Away. (+1)
- Deal with the vigilantes in a way that Daniel agrees with:
- Daniel accepts to take revenge on them. (+1)
- Daniel accepts to open their cell. (0)
- Ask Daniel to lock the officers up in a closet or throw a locker at them. (+1)
- Episode 5
- Daniel ends the game with High Brotherhood, meaning that:
- His trust in Sean is strong by the end of the journey. This, however, doesn't affect how he might react to Sean's final decision.
- During his conversation with Sean in the car before the final decision, Daniel promises to always remember who he is.
- Daniel ends the game with High Brotherhood, meaning that:
Overall, you and Daniel became distant during the journey
Caused by: Daniel having Low Brotherhood (< 7) during the game's finale.
Choices and situations that reduce Daniel's Brotherhood/keep it low:
Episode 1:
- Don't give Daniel the Chock-O-Crisp:
- Keep it for yourself. (-1)
- Give it to Esteban. (0)
- Question Daniel before the accident in Seattle. (-2)
- Don't let Daniel fall in the woods (presumably a game error). (0)
- Get Daniel mad at the riverside. (-3)
- Let Daniel have a bad night:
- Daniel gets sick from the berries. (-4)
- Daniel has nightmares from Sean's stories. (-3)
- Send Daniel to beg for food. (-3)
- Have Daniel distract Doris at the gas station:
- Sean steals something from the shop. (-4)
- Sean doesn't steal anything from the shop. (-2)
- Don't get enough food for Daniel. (0)
- Hit Hank and steal the camping gear before running away from the gas station. (-3)
- Tell Daniel that you'll try to be honest. (-2)
Episode 2:
- Don't throw the snowball properly in general. (-1)
- Prank Daniel with a rabbit hole. (-1)
- Call Daniel out for cheating during the first dice game. (-1)
- Don't intervene when Daniel lifts the cougar. (-2)
- Ask Daniel in the bedroom if the power makes him feel strong. (-1)
- Stop Daniel when he makes the dishes float at breakfast behind Claire's back. (-1)
- Tell Daniel it's important to learn. (-1)
- Low Morality (< 0): If Daniel refuses/isn't asked to tidy the room, leave it like that. (-1)
- Remind Daniel of the rules when he saves Chris at the treehouse. (-1)
- Refuse to choose a superhero name at Chris' house. (-1)
- Tell Daniel to stop lying to Chris. (-2)
- Don't use Daniel's power to save Stephen. (-2)
- Let Chris get hit by a police car. (-4)
Episode 3:
- Tell Daniel he's too young to be playing with knives. (-1)
- Be strict when Daniel mentions Karen. (-1)
- Order Daniel to be silent when he compares your job to prison. (-1)
- Yell at Daniel to focus after he cuts himself with scissors. (-1)
- Don't offer Daniel a hand, and have him do the dishes on his own:
- Ignore Daniel completely. (-1)
- Have Daniel refuse to help you when asked. (0)
- Accept Finn's joint at the campfire. (-1)
- Stay at the campfire to get a haircut. (-3)
- Let Finn stand up for Daniel when he hits Big Joe. (-2)
- Disagree to the heist. (-3)
- Let Big Joe join the final confrontation:
- Big Joe comes after you, Finn, and Daniel. (-2)
- Big Joe shows up after Merrill caught you on CCTV, or comes after you and Cassidy. (0)
- Let Finn get killed during the final confrontation:
- Finn dies after Sean asks Daniel not to move. (-4)
- Finn dies after Sean uses the gun on Merrill. (-3)
Episode 4:
- When Daniel apologizes for the eye, tell him he was warned. (-2)
- Be "less reliable" during your face-off with Lisbeth:
- Sean ends up killing Lisbeth while Daniel doesn't want to hurt her. (-3)
- Daniel ends up killing Lisbeth in general. (-2)
Episode 5:
- If Lisbeth was spared, say "She has no power." (0)
- Question whether Daniel isn't too old for the story of the Wolves. (-1)
- Reject Daniel's version of the story. (-1)
- Have Daniel argue with you about messing with the scorpion. (-2)
- Don't get involved in setting up Joan's sculpture. (-1)
- Refuse to take part in Daniel's treasure hunt. (-1)
- Don't hug Karen before leaving Away. (0)
- Deal with the vigilantes in a way that Daniel disagrees with:
- Daniel refuses to take revenge on them. (-2)
- Daniel refuses to open their cell. (-1)
- Have Daniel refuse to kill the officers. (-2)
- Deal with the officers in an uncomfortable way for Daniel while escaping from the police station:
- Have Daniel reluctantly kill the officers. (-2)
- Have Daniel intervene when the officers get too close. (-1)
- Episode 5
- Daniel ends the game with Low Brotherhood, meaning that:
- His trust in Sean is weak by the end of the journey. This, however, doesn't affect how he might react to Sean's final decision.
- During his conversation with Sean in the car before the final decision, Daniel says he hates promises but will try to remember who he is.
- Daniel ends the game with Low Brotherhood, meaning that:
Interactions in the Canyon[]
Lisbeth survived
Cheer Daniel up
- Episode 5
- Sean tells Daniel that Lisbeth must be having nightmares about him. ("She's scared.")
- Sean comforts Daniel. ("We're together.")
Raises Daniel's Brotherhood score by 1 point.
- Sean tells Daniel that Lisbeth must be having nightmares about him. ("She's scared.")
Emphasize Daniel's strength
- Episode 5
- Sean says that Lisbeth is lucky. ("She's lucky.")
Lowers Daniel's Morality score by 1 point.
- Sean notes that, without Daniel, Lisbeth is powerless. ("She has no power.")
- Sean says that Lisbeth is lucky. ("She's lucky.")
Daniel killed Lisbeth
Address Daniel's actions
- Episode 5
- Sean admits to Daniel that what the younger brother did wasn't right. ("It is bad...")
Raises Daniel's Morality score by 1 point.
- Sean advises Daniel to use his power responsibly ("With great power...") or comforts him. ("We're the Wolf Bros!")
- Sean admits to Daniel that what the younger brother did wasn't right. ("It is bad...")
Go easy on Daniel
- Episode 5
- Sean claims that, in this case, Daniel's act was justified. ("Her or us.")
Lowers Daniel's Morality score by 1 point.
- Sean disparages Lisbeth, saying that he and Daniel are still better than her. ("She was evil.")
- Sean claims that, in this case, Daniel's act was justified. ("Her or us.")
Sean killed Lisbeth
Show regrets
- Episode 5
- Sean tells Daniel that he thinks a lot about what happened. ("I do too...")
- Sean admits that he feels bad about killing Lisbeth. ("Yes.")
Raises Daniel's Morality score by 1 point.
- Sean tells Daniel that he thinks a lot about what happened. ("I do too...")
Show no regrets
- Episode 5
- Sean dismisses Daniel's worries about what happened. ("Her or us.")
Lowers Daniel's Morality score by 1 point.
- Sean states that, all things considered, he doesn't feel bad about killing Lisbeth. ("No.")
Lowers Daniel's Morality score by 1 point.
- Sean dismisses Daniel's worries about what happened. ("Her or us.")
Admit to sort of being criminals
- Effects on Daniel
- Raises Daniel's Morality score by 1 point.
- Episode 5
- Sean tells Daniel that, after all they did, the brothers sort of are criminals.
Refuse to consider yourselves criminals
- Effects on Daniel
- Lowers Daniel's Morality score by 2 points.
- Episode 5
- Sean asserts the brothers aren't criminals, since they only did what they had to.
Agree to continue the story of the Wolves
- Effects on Daniel
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean has no problem with telling Daniel the rest of the Wolf Brothers story.
Question whether Daniel isn't too old
- Effects on Daniel
- Lowers Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean asks Daniel if he isn't too old for such stories by now, at which Daniel scoffs.
Let Daniel carry the story on
- Effects on Daniel
- Raises Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean listens to Daniel's ending of the story.
- High Morality (≥ -5): Daniel excitedly finishes the story with the two wolves befriending a unicorn, slaying goblins, becoming heroes, and friends visiting them in Mexico. Sean genuinely likes the ending.
- Low Morality (< -5): Daniel fiercely finishes the story with fighting the evil chupacabra, the little wolf murdering him, and the wolves becoming heroes in Mexico. Sean playfully calls Daniel Stephen King Jr.
Reject Daniel's version
- Effects on Daniel
- Lowers Daniel's Brotherhood score by 1 point.
- Episode 5
- Sean doesn't let Daniel go on and says he can make his own version.
- High Brotherhood (≥ 0): Daniel doesn't mind so much.
- Low Brotherhood (< 0): Daniel is visibly disappointed again.
- Note: In this case, Daniel's Brotherhood is impacted by your refusal right before his response; therefore, you should technically enter the scene with a Brotherhood ≥ 1 if you want Daniel to be fine with it.
Draw Daniel as a chilled superhero
- Episode 5
- High Morality (≥ -5): Daniel genuinely likes how he's depicted.
- Low Morality (< -5): Daniel remarks he doesn't look badass enough.
Draw Daniel as a badass superhero
- Episode 5
- High Morality (≥ -5): Daniel thinks he looks too evil, like a supervillain.
- Low Morality (< -5): Daniel genuinely likes how he's depicted.
Daniel accepts Sean's help in the canyon
Caused by: Daniel having High Brotherhood (≥ 7).
- Episode 5
- Sean offers Daniel his help.
- Daniel accepts and warmly addresses he didn't really need help.
Daniel refuses Sean's help in the canyon
Caused by: Daniel having Low Brotherhood (< 7).
- Episode 5
- Sean offers Daniel his help.
- Daniel refuses and gets down himself.
Daniel isn't offered any help in the canyon
- Episode 5
- Daniel gets down the ledge by himself and catches up with Sean.
Strategy Talk[]
Karen advises Sean and Daniel at breakfast to stay true to themselves and let no one get in the way of their goal.
Take into account how Esteban raised you
- Effects on Daniel
- Raises Daniel's Morality score by 2 points.
- Episode 5
- Lowers Karen's Bond score by 2 points.
- Sean is uncertain of Karen's advice as he recalls how Esteban raised him and Daniel.
- If Karen didn't witness Lisbeth's death, she argues she just wants Sean and Daniel to get what they both deserve.
- If Karen witnessed one of the brothers killing Lisbeth, she remarks that making hard decisions is unavoidable at times.
Say you'll do whatever it takes
- Effects on Daniel
- Lowers Daniel's Morality score by 2 points.
- Episode 5
- Sean confidently states that he and Daniel are ready to do anything to survive.
- If Karen didn't witness Lisbeth's death, she agrees it's fair and warmly approves of Sean's attitude.
- If Karen witnessed one of the brothers killing Lisbeth, she remarks that making hard decisions is unavoidable at times.
Officer on the Floor[]
Daniel feels sorry about the officer
Caused by: Daniel having High Morality (≥ -5).
- Episode 5
- Daniel kneels next to the officer to check on him, troubled.
- He asks Sean, guilt in his voice, if he thinks the officer is dead. Sean reassures Daniel it will only end with a headache. Daniel apologizes to the unconscious officer.
Daniel doesn't care about the officer
Caused by: Daniel having Low Morality (< -5).
- Episode 5
- Daniel kneels over the officer to examine him without much care.
- He tells Sean that's what the officer deserves. Sean responds, with a bit of hesitation about Daniel's violence, that it's better for them the policeman is unconscious.
Education Events[]
Sean's Events[]
- Based on whether Daniel starts the episode with High Morality (≥ -5), Sean's depiction of him as he uses the power in Entry #102 will reflect his character.
Daniel's Events[]
- If Daniel starts the episode with High Morality (≥ -5), his drawings in Entry #107 will be casual sketches. Otherwise, Daniel will have drawn a violent scene with a monster devouring people.
- If Daniel starts the episode with High Morality (≥ -5), there will be "DON'T DO BAD, please" written in the upper right corner of his Captain Spirit drawing at Away. Otherwise, nothing will have been added.
- While hiking together at dusk, Daniel's response to Karen playfully warning him of the hunters can be based on every possible alignment of Morality and Brotherhood.
- If Daniel has High Morality (≥ -5) at the police station, he can look down and tear up if he's idle.