A talk titled "Life is Strange: Music in a Narrative Driven Game" was given at the GDC (Game Developers Conference) on March 20, 2019 by Co-Director and Music Supervisor Raoul Barbet and Audio Director Sébastien Gaillard, presenting a case study on the use of music in narrative driven games and its functionality on a cinematographic, narrative and design point of view. In this talk, they reveal Don't Nod's creative visions and how they approached turning them into technical solutions in their games Life is Strange, Life is Strange 2 and The Awesome Adventures of Captain Spirit.
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"Join the Creative Director and Audio Director of the 'Life is Strange' games at Dontnod Entertainment as they explain how they approach the use of music in narrative driven games and how the music can be helpful on a cinematographic, narrative and design point of view. From prototypes to the final game release, navigating between existing licensed tracks and original score, they will explain how they wanted the soundtrack to be used differently and share the difficulties they faced during the production of those episodic games. From 'Life is Strange' 1&2 to 'Captain Spirit', Raoul will explain his creative intentions and Sebastien will show how he technically managed to make them fit into the game using Nuendo, Wwise and Unreal Engine.
Attendees will have an insight into the creative process and use of music in the 'Life is Strange' games with examples from 'Life is Strange' 1&2 and 'The Awesome Adventures of Captain Spirit'. They will understand Dontnod Entertainment's music creative vision and philosophy as well as learn some of their technical solutions."
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