Jean-Maxime Moris is one of the founding partners of Don't Nod, which was founded on June 2, 2008. He was the creative director working on the original Life is Strange.
On his LinkedIn profile, it's stated that he "co-grew a 5-person dream into a 100+ studio workforce and defined its creative DNA."
Career[]
- Directed Remember Me (released in June 2013)
- Incubated, federated and directed the creative vision and game design, from conception to gold master, working closely with design, art, narrative, audio and music leads.
- Handled external communication of the vision: 200+ live presentations and interviews with publishers and journalists.
- Established game positioning and communicated vision to Capcom; oversaw internal production of marketing assets and worked closely with publisher/agencies for external ones.
Life is Strange[]
- Handled creative direction on Life is Strange.
- Directed vision and pitched new concepts to publishers, handled media communication.
- Managed dedicated game directors.
Trivia[]
- Jean-Maxime Moris's nickname appears to be "J-Max", as a post by the official Dontnod Entertainment account suggests.
Gallery[]
Videos[]
Interviews[]
- Remember Me creator's next game looks like Gone Home with time travel (August 14, 2014)
- Life Is Strange Creative Director Jean-Maxime Moris Talks Atmosphere, Choices, and Female Leads (October 9, 2014)
- Do your choices matter if you can just rewind time and redo them? (October 10, 2014)
- Life is Strange: It takes time to be different(December 9, 2014)
- A Brief yet Delightful Look at the Next Game Behind the Developers of Remember Me (October 12, 2014)
- First Impressions - Life is Strange from DONTNOD Entertainment (October 2014)
- Life Is Strange: an Interview with Creative Director Jean-Maxime Moris (January 26, 2015)
- Can gaming's great women characters be written by men? (January 26, 2015)
- Life is Strange - "Supernatural things merely metaphors" (January 26, 2015)
- Life is Strange - Jean-Maxime Moris Interview (January 28, 2015)
- Life Is Strange Director Talks About The Theme Of "Identity" And Visual Novels (February 5, 2015)